This unit provides an introduction to visualisation as applied to the disciplines of science and engineering. You will be introduced to several popular visualisation techniques and algorithms including ray-tracing, radiosity, volume rendering; texture mapping; and animation. The methods will be applied to problems as varied as meteorology, biology, architecture, structural analysis, time series analysis and computational fluid dynamics.
Prerequisite or corequisite: CITS2200 (equiv. to Data Structures and Algorithms 223)
The course consists of 13
two-hour lectures, a fortnightly tutorial, and a weekly 2-hour
laboratory session (only 1 hour supervised).
Laboratories:
Reading materials and information sources:
Lecture notes will be distributed in the lectures. Some material will be available
from the unit's Home page that will maintain information about the unit's material,
assessment information, and many pointers to online documentation.
None.
Recommended readings
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Alan H. Watt and Mark Watt: Advanced Animation and Rendering
Techniques : Theory and Practice, Addison-Wesley, 1992. ISBN:
0201544121 |
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James D. Foley, Andries van Dam, Steven
K. Feiner, John F. Hughes: Computer
Graphics: Principles and Practice, Addison-Wesley,
1992. ISBN: 0201848406 |
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Will Schroeder, Ken Martin, Bill Lorensen: The visualization toolkit, Prentice-Hall PTR, 2nd Edition (or later), 1998. |
School of Computer
Science &
Software Engineering