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Many of these slides are made available here with permission from Pearson Education Australia as supplementary material for the textbook by Edward Angel.
Lecture recordings for 2009 are available here.
Lecture 1: What is Computer Graphics?      Unit details
Lecture 2: Image Formation
Lecture 3: C Essentials
Lecture 4: Models and Architectures
Lecture 5: Programming with OpenGL - Background
Lecture 6: Programming with OpenGL - Complete Programs
Lecture 7: Input and Interaction
Lecture 8: Working with Callbacks
Lecture 9: OpenGL Transformations
Lecture 10: Building Models
Lecture 11: Computer Viewing
Lecture 12: Shading I
Lecture 13: Shading II
Lecture 14: Shading in OpenGL
Lecture 15: Representation
Lecture 16: Transformations
Lecture 17: Texture Mapping
Lecture 18: OpenGL Texture Mapping
Lecture 19: Buffers, Compositing and Blending
Lecture 20: Implementation I
Lecture 21: Implementation II
Lecture 22: Programmable Pipelines
Lecture 23: GLSL I
Lecture 24: GLSL II
Lecture 25: Ray Tracing and Radiosity
Lecture 26: Discussion on the Sample Exam.
Some slides are one to a page - it is recommended
that you print then 4 to a page (in landscape) or 6 to a page
(portrait). To view online, use the two-up continuous view.